Thursday, October 21, 2021

Dresden Files Reread - Fool Moon Chapter 24

Photo by Tigran Hambardzumyan on Unsplash
Harry is thoroughly freaked out that his magic didn't work, and more frightened by that than he is by the active three-way battle with which he is currently sharing a room. He's concerned, not unjustifiably, that he somehow seriously damaged his ability to use magic, with the way he overextended himself under the influence of the stimulant potion. This is a threat not only to his livelihood and immediate safety but to his identity. Being a wizard isn't about being good at magic, it's about what you do with it, how you choose to exercise that power, but without his powerful magic, there would be no choice to make, and he wouldn't be a wizard anymore. Interestingly, he doesn't express the worry that he does in Dead Beat, that one or more failed spells could erode his belief in his ability to cast, creating a cyclical loss of power. Of course, in Dead Beat, the initial problem is a phobia, not magical burnout, and that may make a difference. 

Marcone and Henricks manage to get into a truck and smash their way out of the building with it, all the white shooting at the Streetwolves and the Feds, who are in any case far more interested in fighting each other than in anything Marcone is doing. Denton is still in human form, giving directions to Benn and Wilson, but Harry catches sight of his wolf belt. 

There's a scrabbling sound, something trying to dig under the wall, and when a pay comes through, Harry, who is having an intense kind of day, smashes it with the wrench, until he puts his head near the hole to make threats, giving Tera the opportunity to tell him to knock it off and let the Alphas rescue him. He lets the get back to digging, but a minute later he hears fighting on the other side of the hole, and Tera doesn't answer when he asks what's going on. But this point, Denton has killed Lana the lycanthrope, the one who was chanting "kill him" when Harry first encountered the Streetwolves. I don't think the similarity between "Lana" and "Lara" is a coincidence here. The former, with her predatory instincts and facility in calling up the aggressive energy of the pack, very much feels like an abortive initial attempt at the latter, and thank goodness Butcher waited four books after this one to try and write Lara for real. Fool Moon has some deeply troubling things to say about female sexuality, even if it's already doing noticeably better than Storm Front. Tera and Susan, both "good guys" (and interestingly, both women of color - I am not sure what to make of this aspect of it, if anything), enjoy being the recipients of sexual desire, and are willing to use their bodies to get what they want. And that's apparently fine. But Lana and Benn aren't content to be objects of desire - they want openly and intensely. And the narrative condemns them as villains for it, and then kills them. 

On the subject of which, as the battle hits a lull, Benn starts pressuring Denton to shift, trying to leverage a combination of sexual desire, bloodlust, and addition to make him do it. He's holding out pretty well, until Parker comes shambling back out of the shadows. Such a direct threat is apparently his breaking point. He and Benn both shift, and then they, along with Wilson, kill parker in just the worst way. They eat him. It's bad. 

Harry absolutely does not want to be around any more of this, and starts widening the hole from his side until he can squeeze through. Outside, he finds three Alphas and a naked Tera surrounding wolf-form Harris, with two other alphas injured on the ground. This is the first time we see the attack pattern that the Alphas use at least through Small Favor, where they flank their opponent and attack one at a time, without committing themselves, forcing their prey to turn around and around dodging and trying to hit any one of them without leaving themself open to a more serious attack from behind by one of the others. 

Tera tells Harry to run, to get away while he an and help MacFinn, letting her and the Alphas cover his retreat. Harry responds that she and her pack should also leave, since the other hexenwulf feds are on the way, but Tera's not going anywhere while two of the kids are down. It would mean abandoning them, which she would never countenance. Harry, for his part, isn't willing to let anyone else get hurt on his behalf tonight. He is absolutely out of fucks to give, and hits Harris with the wrench. Once. Harris takes it out of his hands pretty easily, leaving Our Hero unarmed and virtually powerless against a giant wolf monster. Again. 

It's been an extra intense couple of weeks with my freelance gigs, or this would have gone up days ago. It's got a couple more non-reread posts brewing, but the next post, in hopefully a bit less than a week, will almost certainly be Fool Moon Chapter 15. Stay tuned, and remember to be gay, do crimes, and read All The Things. 

Saturday, October 9, 2021

2021-2022 Eeveeyear Goals

Between the 2019-2020 and 2020-2021 Eeveeyears (an approximation of the academic year, starting on October 1st), I doubled the number of things I was tracking, adding rereads, blog posts, and pages read to the previous year's books read, word count, and handwritten pages. The formermost was based on the fact that while rereading is easier for me than reading new books, it isn't actually less important to my writing process or general well-being, just differently important, so it made more sense to track rereading separately, rather than either disregarding it entirely (which disincentives doing it at all), or combining rereads with new reads, which is functionally a disincentive to reading new books. The other two were added to more fully capture both what I was doing (reading books, some of them long, and writing blog posts), and what I wanted to be doing (the above, without feeling like it wasn't a good use of my time, which it did when blog posts only counted towards handwritten pages and longer books took more time than shorter ones without contributing more to any of the accomplishments I was tracking). This... worked pretty well. While I once again didn't reach any of my goals, I did more in each of the original three categories in absolute terms (9 more books, 1338 more words, 23 more handwritten pages), and I feel like the additional categories did what I wanted them to do. I made time for rereading, and I got almost twice as many blog posts done in 20-21 as I did in 19-20. Including pages read helped me feel less like I was wasting time when I read longer books, but not as much as I'd hoped. It doesn't compensate effectively for the fact that very long books are often things like tabletop game manuals or textbooks - dense, concentration-intensive books that I can't get through quickly or multitask at all. 


In relative terms, I actually did worse on two of the metrics that applied both years. 213 pages out of 286 is only 74.6%, compared to the previous year's 191 out of 250, which is 76.4%. Similarly, 16,060 words is a smaller percentage of 22,096 than 14,722 is of 20,000, 72.7% compared to 73.6%. Only in my reading goal did I manage relative improvement as well as absolute. 87 books out of 111, 78.4%, compared to the previous year's 73/100. These first two are not a huge surprise, as the goals for the past year were set deliberately high - I can less readily account for how well I did with the reading, although some part of it might be attributable to having a couch to sit on, readier access to my book boxes, and half as many talkative housemates. 


I didn't end up with as much useful information about time spent as I would have liked, since the 10 and a half months during which I did not have a device capable of running my time tracking app overlapped with both years. While I will not commit such incomplete data to paper, I will say that the amount by which I fell short of my writing time goal in 2020-2021, compared with the amounts by which I fell short of my word count, page count, and blog goals is not adequately accounted for by a single month's missed time tracking. My writing goals, and in particular my fiction writing goal, were set far too low for the good of either my creative development or my professional aspirations. It is for this reason that, in defiance of any reasonable expectations that the previous two years' evidence might support, I am setting my 2021-2022 fiction writing goal to 50,000 words. 


Having once established that I am not writing enough, this may come as something of a surprise, but I am also lowering my blog post goal, from 75 to 60. Please don't worry. If I get anywhere near reaching that goal, you'll still get at least as many posts as you did this past year. The fact is that the need to produce blog posts was routinely a sticking point in my task rotation, owing partly to their being so many steps involved, and partly to the fact that everything except the Dresden Files reread is like, hard. One of my non-quantifiable goals for this year is to figure out the combination of lowered barriers and particularized goal-setting which will allow me to consistently produce advice columns, craft posts, book reviews, and Wheel of Time reread posts, without exhausting myself or losing days of productivity struggling with a single post. At any rate the draft by hand, then it up on the laptop routine will necessarily be disrupted a little, because I don't currently have a working laptop. We're looking at some combination of typing things up on a library computer, and typing things up on my phone and using the library to format and add photos. 


My 2020-2021 goals for pages written, words written, and books read were set at 150% of what I accomplished in 2019-2020. For this year, for the two goals that are entering their third year, and that I did not just abruptly and drastically increase, I averaged the previous two years' results and multiplied that by 125%, producing goals lower than last year's, but higher than I have so far actually managed to accomplish. This may still be too high, I don't know. Next year, I shall be able to play around with rates of increase, and then we'll see what's what. (I am well aware that my annual goals can't just keep going up forever, perpetual growth is a capitalist myth, but I have good reason to believe that I could be accomplishing considerably more than I am, and I don't know where the limit on that actually is. This is partly my way of feeling it out). The goal for pages read us once again based on the goal for books read, although using a more realistic 375 pages per book, rather than last year's 350. 


So now I think it's time to talk about the profusion of additional progress bars over there on your right. I've added a shitton of new goals. A few are to better capture additional angles of work I was already tracking, like fanfic chapters and words of nonfiction. I was already writing fan fiction, and counting it towards my fiction word count, but I hope that this additional metric will better allow me both to maintain regular updates and to balance it with my original fiction. Similarly, I was already writing nonfiction, in the form of blog posts and freelance assignments, which were tracked to some extent by blog posts and handwritten pages, but I hope by tracking the actual number of nonfiction words to get a better sense of how much of my writing-specific time and energy these activities consume, and to assess whether there's any validity to my anxiety that my blog posts are too short. The goal of 15,000 words is somewhat arbitrary - this is more about seeing where I end up than getting anywhere in particular, but it provides a decent basis for comparison. 


My reading time goal has been reduced from 1200 hours to 1000, because I asked around and most of the working writers I know are reading and writing at about a 1:1 ratio, not a 6:5 ratio.


All but one of the other goals are related to things I was already doing, want to do more of, and feel are worthwhile, but that I didn't feel like I could justify spending the time when they didn't contribute anything to the damn spreadsheet. These can be divided into three categories: tabletop roleplaying games, video games, and non-book media consumption. 


My partner is a tabletop game game designer, and I'm… not, but I like tabletop gaming, and spending most of ones free waking hours with someone who does them professionally makes that more salient than it otherwise might be. There's also a tabletop RPG system I've been wanting to write for like, a decade now. And I finally last year found a system that should allow me to run a campaign based on my Actual Favorite Book Series, so I'm trying to get that set up. And there's another, much more involved campaign that I've been trying to get fully prepped for years now. I have five metrics for this one: words written (on my own system, or campaign and setting notes or homebrew for either of the campaigns), hours spent (counting all time spent playing or developing, and half the time spent reading), pages read (of game manuals or similar), elements designed, and macroelements/subsystems designed. An element would be like, one feat in D&D, or one dot of a Contract in Changeling the Lost, while a macroelement might be the whole Contract, or a feat tree, but might also be like, all the combat rules. Finalizing all the feats or spells in the game would also constitute a macroelement, even if it contained feat trees that had already been counted. Having a separate count for pages of game manuals read is the big thing I'm adding to try and make the time it takes to actually cover-to-cover a game manual worthwhile. Pages of game manuals read also count towards pages read, and the books themselves will be included in the general count. 


"Video games" here mostly means my efforts to catch up on the Pokemon games (I got through most of Moon when it came out, but otherwise haven't completed a Pokemon game since Platinum), finishing Breath of the Wild, and completing my attempt at a 100% run of Majora's Mask. If I am able to obtain a Switch, PS4, or PS5 this year, my horizons on this front will broaden considerably. I have only two metrics here: time, which should be self-explanatory, and orbs, which is a shorthand for small-but-significant units of progress as appropriate to the game. Catching a Pokemon is an orb (in the regular games, not in Let's Go), and so is beating a gym leader. Beating a shrine in Breath of the Wild, getting a mask in Majora's Mask, or beating a dungeon in any Zelda game would all count. Beating an Elite Four member for the first time, or on a rematch when their team has changed, would count, but if I white out and have to start over, re-beating the ones I already got past would not. In Jak and Daxter, power cells would count, but precursor orbs, despite the name, would not, because they are too numerous and often obtained more than one at a time. Mobile games do not count for time or orbs. 

In the past two years, I've had a hard time keeping up with my RSS feed, much less catching up on and incorporating new blogs and YouTube channels. Part of that is just, y'know, have you seen the past two years? But part of it is that incentive thing again. Reading blog posts counts towards my reading time, but that's it. YouTube doesn't count at all, so from the perspective of my metric-obsessed little brain, it's wasted time. And the same for movies and TV shows, both of which are kind of important for my mental health and creative process. 


The last goal here is walking, which is measured in kilometers because I'm using Pokemon Go to track it. This is kinda like the nonfiction word count. I walk a lot, like several hours every day except during the very hottest and coldest parts of the year, and I do a lot of hard-to-track word, like planning and talking out my ideas, while walking, so distance walked is functioning as a sort of proxy for time spent doing the parts of my work that don't otherwise produce a measurable result. 


So here is the full list of my goals for the coming year:

  • Books Read - 105 (includes non-rereads over 12.5k in any medium)

  • Pages Read - 39,375 (includes audiobooks, does not include rereads)

  • Rereads - 80

  • Reading Time - 1000 Hours

  • Handwritten Pages - 253

  • Words of Fiction - 50,000

  • Words of Nonfiction - 15,000

  • Fanfiction Chapters - 25

  • Blog Posts - 60

  • Writing Time - 1000 Hours

  • Tabletop Game Subsystems - 20

  • Tabletop Game Elements - 200

  • Tabletop Game Words Written - 8000

  • Tabletop Game Pages Read - 2000

  • Tabletop Game Time - 300 Hours

  • Orbs - 300

  • Video Game Time - 200 Hours

  • Blog Posts Read - 365

  • YouTube Videos Watched - 365

  • TV Episodes Watched - 200 (does not include rewatching)

  • Movies Watched - 24

  • Walking - 2500 km

Tuesday, September 28, 2021

Dresden Files Reread - Fool Moon Chapter 23

Photo by Scott Graham on Unsplash
Harry figures he's basically dead, but then Marcone and Hendricks show up, in what would feel like one hell of a coincidence if their impending arrival hadn't been announced at the beginning of the previous chapter. Hendricks has a very large gun, one Marcone is pretty sure will do enough damage to overcome the accelerated healing. Parker would really rather kill Dresden and, y'know, not back down in the face of Marcone's threats. Harry can see him struggling with the violent spirit within him, but that hard-won self control wins out, and he backs off. 

Marcone describes how Harley MacFinn called him, blamed him for damaging the circle, and made threats. He gets a little closer to acknowledging that he's out of his depth, saying that his parents weren't in a position to leave him anything, much less silver. This is one of the only concrete pieces of Marcone's backstory we get, excepting his history with the Becketts. It isn't a huge surprise that Marcone's parents were poor, but it's interesting to have it confirmed. It's also interesting that when he speaks of them he says "God rest their souls". This suggests at least a modicum of fondness and respect for his family of origin, and that he's at least not deeply averse to ideas of religion. The surname "Marcone" is Italian, and it seems likely that he would like people to believe he's Catholic, but since "John Marcone" is not the name he was given at birth (confirmed in "Even Hand" in Brief Cases), it wouldn't surprise me if both these aspects of his presentation are merely part of the "movie monster but better" image he's been cultivating since attaining his current position. 

He offers Harry the contract again, and adds that, to sweeten the deal, he will arrange for CPD to take the pressure off of Murphy. Harry seriously considers this. In a rare moment of insight, he observed that Murphy is still his friend, then corrects himself, deciding instead that he is still her friend, thereby reflecting at least a vague awareness that she's the one being awful here. It's still Marcone trying to hire him though, so of course he's not actually going to do it. He tries to use magic to throw tools at everyone, but he gets is a half-hearted wiggle and a splitting headache for his trouble. This is unusual. Harry runs out of magical batteries plenty of times in the series, but he usually isn't caught quite so off guard by it. I'm guessing this is an aftereffect of the potion, or at least that showing away while under it's influence drained him in ways that he can't usually accomplish without losing consciousness. 

Parker objected strenuously to Harry's leaving with Marcone under any circumstances, and that gives Harry an idea. He asks Marcone for a pen, and when Marcone expresses understandable surprise, goes so far as to say explicitly that he'll sign. Parker, as Harry had hoped, is not having this, and goes after Hendricks with the tire iron. Hendricks starts shooting, and Harry uses the chaos as cover to run for the door. I think there's probably an interesting AU to be had in a world where Parker kept it together and Harry had to go through with signing. I've been getting back into doing fan fiction, sk I might even take a stab at writing it at some point. 

Outside, Harry is immediately confronted by Agents Denton, Benn, and Harris of the FBI. Denton tells the others that they can't let Harry get away, and they shift, revealing themselves as hexenwulfen. Harry, very sensibly, goes right back inside, and when they try to get in after him, Hendricks shoots at them through the door. So now it's a three way fight, two sides of which want to kill Harry. Our Hero does the smart thing and, grabs a wrench, and heads for the shadowy back of the room, where he hopes no one will notice him while he tries to think of a way to get out of this in one piece. 

Monday, September 27, 2021

My Laptop Died

More specifically, my laptop was killed. By my cat. She peed on it. Yeah. The odds of successfully saving it are low. Honestly at this point I'd take getting the files off it as a win, but even that is gonna take time and money which I do not currently have. 
I can type the posts up on my phone, but if there's a way to properly add and caption photos on mobile, I haven't found it yet, so actually posting them will require that I get to the library or borrow someone else's computer. I won't use pictures without crediting them, and social media doesn't like it when my posts don't have pictures. (The above is a picture I took myself of a wild raspberry plant in my yard). 
The post for Fool Moon Chapter 23 is done, and has been for a while. It will be posted sometime this week. In early October, you'll still get the usual year in review post and the new goals for the 2021-2022 Eeveeyear. If you want me to get back to a more reliable schedule, this would be a great time to consider supporting the Patreon. 

Thursday, September 2, 2021

Dresden Files Reread - Fool Moon Chapter 22

Photo by Marcelo Leal on Unsplash
Harry wakes up in the Full Moon Garage, bound hand a foot with duct tape. Despite the restraints, his wounds have been treated, he's getting an actual blood transfusion, and there's a blanket over him. Human blood suitable for transfusion, especially O-, which this must be unless the lycanthrope power set includes blood typing by scent, is expensive and kind of a pain to steal, especially compared to saline, which would have worked just as well here, so either Parker keeps blood on hand to treat his own people's injuries, or he keeps it on hand because the consumption of blood is part of what feeds the spirits to which they play host. I think both possibilities are reasonably supported by the text. Parker is an actual alpha wolf, a provider and protector to his pack, not the violent, hypermasculine stereotype perpetuated by the vast majority of urban fantasy series that actually focus on werewolves. 

Harry's probably in better condition than he has been since leaving MacFinn's house, since the last person to patch him up didn't replace any blood or fluids. But he doesn't have any way to make a circle, and without one he can't work magic delicate enough to get out of the duct tape. At this point we're reminded that his father was a stage magician, with the new detail that he had an actual white rabbit, I would just like to note here that this means Harry's early childhood was traveling the country with his father was also spent in close proximity to a live rabbit which, as far as I can recall, is never mentioned outside of this chapter. He was like, six when his father died - did he really not have any feelings about being separated from the bunny? Or did the state of Missouri actually allow him to take it with him into foster care? In any case, Harry learned some tricks from his dad, including how to escape from various restraints (although not, as we learned in Storm Front, from handcuffs). It takes some time and wiggling, but he's able to get his arms free, and get started on his legs, before he hears people coming and has to get back under the blanket before they notice he's escaping. 

It's Parker and Flat Nose, the latter of whom wants to know why they fixed up Dresden's injuries instead of just shooting him. Apparently it's because Marcone wants to see Harry, which is new information and seriously Marcone if you could just be a little less ambitious and a little more straightforward about what you want, you might actually be able to work with Harry. Flat Nose is pretty dismissive of "not bothering Marcone" as a priority, and question Parker's fitness to lead the Streetwolves if he's gonna be all cautious and reasonable and aware of long-term consequences. Apparently Flat Nose would prefer the hypermasculine stereotype to the real thing, and he hints that Parker used to embody that stereotype a lot more closely. Parker does something violent that we don't see, and very calmly explains that if Flat Nose challenges Parker again, Parker will rip his heart out. 

Photo by Natalino D'Amato on Unsplash
Harry would like to resume his escape attempt, and he can't do that if Parker's gonna keep babysitting him until Marcone shows up, so he tries his hand at antagonizing Parker, hoping to get him to go get a baseball bat or something, leave the room for a second. Parker, unfortunately, is hard to antagonize, and he laughs off Harry's first few attempts, confirming in the process that the moon plays a role in lycanthropic accelerated healing. What are the lycanthropes? How do they work? Anyway, eventually Harry starts poking at Parker's insecurities about getting older and losing control of the pack, and that does work. But the plan falls apart when, instead of leaving the room to get a weapon, Parker just picks up a tire iron and swings it at Harry's head. 

This was a short chapter. Expect the next one in probably a couple days. Wheel of time posts are on hiatus until I find an approach that doesn't take 10+ hours per section. Until next time, be Gay, do Crimes, and read All The Things!

Tuesday, August 31, 2021

Upstream And Downstream

Photo by kazuend on Unsplash
When you're worldbuilding, it's easy to get caught up in the need to explain or justify the cool parts of your setting, to make it make sense. Less frequently, most often when we've tied ourselves in knots trying to do the first thing and are now attempting to get ourselves untangled, we go the other way and decide that it doesn't have to make sense. Let me be clear, both of these approaches have been used to good effect by successful authors, but the latter often leaves noticeable, distracting gaps in the fabric of the setting, and the former can easily lead to exhaustion and never finishing the book. (And sometimes to even more glaring gaps in the logic of the setting). 
Worldbuilding is like a river. Experience this metaphor with me, 'cause we're gonna be here a while. The particular place and time in which your story is set is one stretch of it, and you can put whatever you want there. Rocks, trees, a patch of waterweeds, fish...put a little island in the middle if you want. You don't need to know exactly how any of it got there. What's upstream needs to be somewhere from which what's on your stretch of river could reasonably follow, but it doesn't need to perfectly explain it. But what's downstream needs to follow much more closely from what your built on your stretch of riverbank. 
Rivers are often a metaphor for time - try not to get distracted by that. Time isn't real anyway, but causality is very real, and that's what we're talking about here. For a thing to be in your story, it must first exist, and once it does, it's going to do all kinds of things, not all of which you anticipated, and all of which you will need to either deal with or take steps to prevent. 
Let's take tea as an example. Like, specifically tea from the tea plant, not just herbs and spices infused into hot water. Upstream, tea plants exist somewhere in your setting. (This means plants exist). They like tropical and subtropical climates, which means those exist, or some approximation of them does. If your story isn't set in a tropical or subtropical climate, that implies the existence of trade across distances. Much of this is vague, and all of it is negotiable (except maybe "plants exist"). Often, this doesn't take a lot of additional thought. If your setting contains one or more spherical planets and like, trade at all, you're probably fine. The specifics are something you can explore, in the actual story or just in your notes, but you don't have to. If your setting just straight up doesn't have the right climate zones, or the place where the story takes place isn't there and has no interacting, you're going to need to build something farther upstream; that might be as simple as greenhouses or as complicated as magic or technology that creates the leaves ready to use. 
Photo by Sergey Norkov on Unsplash
Downstream from tea, you have less control, but that also means you have less work to do. This is also where inconsistencies or failures to think things though are going to be glaringly obvious. If tea exists, caffeine is available, at last to the people to whom tea is available. People are boiling at least some of the water they drink, et cetera. If you get into a situation where access to caffeine matters, or waterborne illness is a plot point, and you don't deal with how the established existence of tea affects that, everyone will notice. As an aside, I've used words like "access" and "available" here, but that's not necessarily a money or privilege thing - although it's tea, so probably - if, in your setting, tea is a poor people thing, and the rich drink more fruit juice and milk, more how it is in real life right now (compare the cost of a half-gallon of milk or orange juice to the cost of the tea bags necessary to make the same volume of Lipton), or maybe everyone drinks tea, but poor people live underground, so only they boil water for tea, while rich people make son tea. As an additional aside, tea is not the unproblematic example I might have made it sound like here. The plant, and the drink that comes from it, are straightforward enough in and of themselves, which is why we're even talking about it, but it has all kinds of sociopolitical stuff attached to it, and you will have to deal with it one way or another, that's just not what this post is about. 
Let's try a less loaded example. Cats with wings. Upstream, these actually require almost nothing. Mammals exist, and probably also birds. That's it. If you want to build further upriver and explain the cats with wing, you might in so doing create bigger upstream implications. If they're genetically engineered, that means someone somewhere knows how genetics work, or did at some point. If they're explicitly magical in origin, actually that doesn't create much complication upstream, but the downstream impact of magic that can make a flying cat is considerably greater than the downstream impact of the critter itself. If you confirm that they just evolved like that, that creatures an upstream environment that would put the appropriate selection pressures on them, but "they just evolved like that" is the unmarked case here, and explicating it doesn't saddle you with many implications that you wouldn't be taking them on and not explaining. 
Downstream, though. Downstream. How fast are the songbirds in your setting? The larger insects? How are the small rodents and reptiles dealign with this? The domestic cat is an incredibly effective predator already, and you just gave it wings. And you can do that. This is by no means unmanageable, but if I see something that I know cats eat, I'm gonna be wondering how it's adapted to flying cats. Are these guys pets? Having one as like, a barn cat isn't gonna be too different, but they're gonna need slightly different accommodations as indoor cats. Cat-related figures of speech probably look a little different. If your setting doesn't have like, a postal service, or email, if sending messages by birds is a thing, these kitties are gonna be a complication. Keep in mind that while it absolutely does not have to be this way in your story, in real life, birds used to carry messages are pretty much pigeons, not hawks, owls, ravens, or anything else with natural weapons worth talking about. Unless you can use the cats themselves as messengers? I wouldn't expect them to be distance flyers, and it would raise additional questions if they were, but it's an option. 
Photo by Almos Bechtold on Unsplash
You'll notice that by and large, serious departures from reality, including and especially magic, have more downstream implications than upstream ones, while things from the real world have more upstream implications than downstream. This is not universally true, of course. While guns have more upstream implications than, say, the existence of magic does (usually magic doesn't, in and of itself, have any), they also have more downstream implications than flying cats, and this is true whether or not your story is set in something resembling the real world. Guns change things. Magic that can kill people might be comparable, but only if it's something anyone could at least theoretically access. 
The stretch of river where you're putting things on purpose isn't the only place where you might need to make decisions. It's where you're putting the stuff that you want, or that's needed to make the plot go, but you may need to build further down or, less frequently (much less frequently) further up, in order to make sure the causality flows right. Consider the flying cats again. They take per-real-world homing pigeons off the table, so your options for sending mail are reduced, and you may need to make a decision about that. That's still downstream. Since your upstream just needs to be a place from which the current set of circumstances could reasonably have arisen, and that's always more flexible, you usually don't have to make decisions about it, but sometimes you want tea, but also for plants to mostly not exist, and in that kind of case, where readers are actually likes to wonder what the hell happened (and moreover, to do so before like their twelfth reread), you'll ned to make some upstream decisions about what the hell did happen. 
Photo by Melissa Kumaresan on Unsplash
So far, we've been looking at single worldbuilding elements in isolation, but that's almost never how that actually works. You're not just putting down on rock or willow tree, you're putting in rocks, plural, and trees, and fish, and they're all going to affect what downstream looks like together. This is part of why you don't have that many decisions to make about it, as long as you think it through properly. Whether armored pigeons, magical communication, or human messengers are the best option for sending mail that will get past the flying cats is likely to become a reasonably obvious decision once all the important bits of your worldbuilding (that is to say, all the bits that are important to you) are in place. Consider also the situation where tea implies boiled water. You're doing waterborne illness plot among the wealthy, and either it doesn't matter whether it also affects the poor, or it's important that it doesn't. You're unlikely to decide to put the poor underground just so you can make the tea work (although you can - worldbuilding, especially prewriting and mid-draft worldbuilding, is one place where you don't necessarily need to kill your darlings. Changing a big detail you weren't invested in or counting on for plot, so you can keep a small detail that you think is cool is absolutely valid, and in fact can sometimes help clarify plot elements, as well as leading to a more interesting setting). But if you already have "everyone drinks tea" and "poor people live underground", then "the wealthy have a bit of a Thing about how they're up where the sun is, so they make sun tea and don't use boiled water" follows kind of naturally. It's not the only choice by any means (perhaps the pathogen resists head, but the undercity is radioactive, which does kill it, even as it gives the poor people cancer), but it's one that requires few further additions to the setting. 
Everything upstream affects everything downstream of it, whether or not it's on the part of the river where you're building. Suppose you've got magic that can put parts of different animals together into viable creatures that can even reproduce and be their own species, if enough are made to establish a breeding population. It's a plot thing, there because you want and need it, and not to facilitate or follow from some other part of the worldbuilding. And you've got the winged cats, because they're just...incredibly cool and you like them as a widespread setting detail. Both these things are in the part of the river where you're building, but since the flying cats are still, within the setting, a product of this magic, they are downstream of it, and changes to it may also affect them. (Unless there have always just been flying cats, and their apparent hybridity actually inspired the development of this kind of magic). f most hybrid animals end up more aggressive than either of the source species, but the winged cats are nice kitties, you'll need to explain, or at least acknowledge the mystery. (To be clear, when magic or science are involved, acknowledging the mystery is extremely valid). Likewise, your downstream has to do business with your upstream. If your flying cats are bioengineered instead of strictly magical (even if it's like, magic bioengineering) then as I said above, that means someone knows that genetics are a thing (upstream), which means that downstream, most people probably have a rough idea of how heredity works, even if they're a little fuzzy on the details, unless you've got some mediating factor that changed this. This is not to say that everyone's going around talking about Mendelian inheritance patterns all the time, and more than they do in real life, but they probably don't think birth defects are a curse from God either. (Although they could, if people in your setting for some reason figured out genetics and bioengineering super early, they could have developed all kinds of weird mythology about it, although they still probably don't have a changeling myth). 
The thing I want to emphasize again is that you can out anything you want in your worldbuilding. as long as you're prepared to handle the implications. The upstream-downstream construction is meant to be a tool to help you do that, not to discourage you from putting messy things in your world. It's also a little bit meant to argue against the idea that you need an "explanation" or a "good reason" to put something in. The drive for explanations leads to a lot of half-justified magic systems and technology presented in just enough detail to not make any sense, and the pressure to have a "good reason" causes a lot of writers to leave out cool, distinctive details that weren't causing any harm. 
I should have another Dresden files post up later this week. Until then, be gay, do crimes, and read all the things!

Friday, August 20, 2021

Dresden Files Reread - Fool Moon Chapter 21

Photo by Igor Oliyarnik on Unsplash
Not only are they being followed, apparently the car is almost out of gas, so fancy driving to lose their tail isn't really an option. Harry asks Tera and Susan if they're sure they're being followed, and Tera says she can sense the danger their pursuers pose. Harry figures that means it's the Streetwolves, since as far as he knows they're the only people after him who would set off a magical creatures's danger sense. 

After a supremely cringeworthy moment in which Harry mentally describes Susan as "like some kind of Latin goddess", which I'm 95% sure is racist, Harry instructs her to get off the highway, pull in at the nearest gas station, and call the police. Susan has no idea what he's about here (although Tera does), but he's prepared to trust him. Once they're on the off-ramp, Harry jumps out of the moving car

The scene takes a second to ground in concrete sensory detail - the mug, the weeds, the pain of his injuries, and then Harry drinks the energy potion. It tastes awful, but he instantly feels better. Way better. Maybe more better than is really good for him. He immediately starts making bad decisions, starting with using his injured arm to get up. He's euphoric, almost manic, and not thinking clearly. This is also the first time we learn that Harry is into classical music. It's an off place for a characterization detail that never quite manages to affect the plot. He blows the tires off Parker's pickup truck, all four of them at once, and feels pretty damn pleased with himself, but he failed to account for lycanthrope sturdiness. 

Parker and the two others he had in the truck with him extricate themselves from the wreckage and start shooting at Harry, but he bounces the bullets off his shield, and Parker has them stop when he realized the bullets are going back at them. Harry also disperses the energy that the other one, the same woman who started chanting "kill him" at the garage, starts to call up, something he would not be able to do under ordinary, non-stimulant potion circumstances. He uses a ton of that extra energy in the process, and comes down enough to realize that he's carelessly spent most of the advantage the potion ought to have given him. He tries to be diplomatic instead, but that probably wouldn't have worked even if he hadn't started off antagonistic, because Parker and his cronies can smell blood, and they want it. Perhaps this begins to account for what powers the "spirits of bestial rage" for which the lycanthropes are channels, although that can't be the whole thing - they're not vampires. And blood notwithstanding, Parker has to kill Dresden if he wants to keep his place. 

Photo by Alejo Reinoso on Unsplash
When Harry realizes that he can't talk his way out of this, he tries to blast Parker with fire, but it just... doesn't work. He's out of batteries. So he pulls a gun and shoots Parker in the kneecap. Parker takes this pretty calmly - he's surprised, but this conflict really isn't personal to him - and just chills and talks while he waits for the accelerated healing to kick in (and his backup to arrive). During this extremely odd conversation, he establishes that lycanthropes are affected by the full moon, although it's not at all clear whether that's a real thing or the placebo effect. Certainly, if the already unstable Streetwolves think they're supposed to be more aggressive on the full moon, sending them to fo run around outside and "let off steam", as Parker describes it, is likely the better part of avoiding an unproductive bloodbath. 

Unfortunately, Parker's knee does heal, and his backup does arrive. They beat the shit out of Harry and, unable to meaningfully fight back and aware that token resistance will only make things worse, he pretty much lets them, not even managing to curl up in a ball. It's similar to how he reacted to getting beaten up by Ace in Cold Days, but where that was something Harry accepted as necessary, even felt a little clever about, he he's actually shamed that he isn't able to resist, or willing to invite more damage by going through the motions. And because he can't accept that, he just kind of breaks, and eventually shuts down. 

They stuff him into the trunk of the other car, the one Harry didn't destroy, and the last thing he sees is agent Harris, watching from a passing car.